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2006-2016 (Short Film)

Director & Producer | 2021-2022

Recruited and led a team of over 20 people to produce a thesis film. Created a streamlined hybrid 2D/3D animation pipeline to emulate a unique style and maximize production efficiency. Used technical understanding to manage all departments, including illustration, animation, modeling, sound design, rendering, and compositing.

Synthesis by Trembling Void

Production Assistant | 2021

Worked on a Mandalorian-style TV production set where I designed environments to be projected live on a screen with feedback from directors and producers. Assisted with lighting, texturing, and optimization both in pre-production and live on set.

Hammer & Tong

Junior Modeler and Texture Artist | 2020

Worked with art directors and lead writers to create an XR Chinatown experience in Unity VR. Wore multiple hats and covered for several positions simultaneously. Scouted and trained new employees.

Barely Good Media Lab at ECU

Research Assistant | 2021

Assisted with creating original projects/films to research cutting edge methods of production, including VR and motion capture.


Emily Carr University of Art + Design

3D Animation undergraduate | 2022 





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